| Article Index |
|---|
| GeForce 8800Ultra Performance Comparison |
| Page 2 - 3DMark06 |
| Page 4 - Prey |
| Page 5 - Lost Planet Demo |
| Page 6 - Conclusion |
| All Pages |
The first test is 3DMark06:

From these results we see very little difference between the Ultra and GTX in the standard test, only around a 3% difference, however when they are stressed more with the inclusion of 8x Anti-Aliasing into the test, then the gap grows, out to around 8.5%, which is more in line with what we’d expect between these two cards.
{mospagebreak title=Page 3 - Quake 4}
Next: Quake 4:
Unlike the 3DMark06 test which was only run at a single resolution of 1280x1024, we will be running Quake 4 at resolutions from 800x600 up to 1600x1200, as well as 8x and 16x Anti-Aliasing modes. As a side note, the 1950Pro does not support above 6x Anti-Aliasing, so it was unable to compete in the AA tests in this case.



From the graphs shown above, we can see that in the standard (non-Anti-Aliasing) mode, there is very little difference between the cards, even the lower range cards are very close behind. This is more a limitation of our test bench’s CPU power (combined with a very intense demo) than anything to do with the video cards themselves. In the 8x and 16x Anti-Aliasing modes we really see the cards differentiate themselves from each other, with the 8800Ultra getting over the GTX by around 10% in the higher range tests.

