| Article Index |
|---|
| Gainward GeForce 8600GTS 512MB VGA Card Review |
| Page 2 - Performance |
| Page 3 - 3DMark06 |
| Page 5 - Prey |
| Page 6 - Lost Planet (DirectX10) |
| Page 7 - Conclusion |
| All Pages |
Prey:
Prey was run on the same resolutions as the Quake 4 tests, however only a max setting of 4x Anti-Aliasing was supported, and as such the tests were performed under standard settings and 4xAA only.

From the results we see around a 25% increase in performance for the 8600GTS over the 8600GT in the ‘Normal’ test, and around 30% in the 4xAA tests. As with the Quake 4 tests, both cards (GT and GTS) had a very similar drop in performance as the resolutions got higher, this is mostly because they’re almost the exact same cards only with the 8600GTS running at higher clock speeds, there’s no extra stream processors or GPU functions that would make any difference in any of the tests, unlike in other shootouts where we’ve compared ATI and nVidia cards where each had strengths and weaknesses, here both of them are on the same level.
So we’ve got fairly concrete evidence of the 8600GTS’s performance advantage under DirectX9 tests, next we’ll test out DirectX10 performance, and see if the 25% extra clock speed and 42% extra memory bandwidth provided to the 8600GTS can push it further in front.

